RPG Catch-Up, Part 3

Another few weeks and another few games. Most of these (the first 5) are  pretty short, but being otherwise busy kept me from being able to read as much as usual. That and I haven’t had time to post about them. Anyhow, on to the games.

Breaking the Ice, by Emily Care Boss

Breaking the Ice is a 2-player rpg about characters going on dates and forging a relationship. I’ll say upfront that the content of the game doesn’t really interest me, but that’s complete personal preference.

What I did like, though, are the mechanics. They’re really simple, but fun. The basic idea is that each character takes turn narrating parts of a date. The second person will award the first person dice as they narrate things they think their character would approve of. Eventually it’ll reach a point where dice need to be rolled to determine an outcome. The roll of the dice will determine how well things go and possibly form connections. Continue reading

RPG Catch-Up, Part 2

Bliss Stage, by Ben Lehman

Over the past couple weeks I’ve been reading Bliss Stage. I really dig the setup/premise (really I’m a sucker for just about anything that’s vaguely post-apocalyptic). The story of the game starts now. Like right now as you’re reading this. Aliens attack and use a weapon that we refer to as bliss basically cause all adults to fall asleep and never wake up.

The game itself starts 7  years from now. There’s a rare few adults that never fell asleep and some have figured out how to make a weapon to take the fight back to the aliens and it can only be used by kids (well, teenagers, really). This is done through the use of a device called an ANIMa that sends a pilot into a dream-like world where they can fight the aliens. In that dream-like world they form what’s basically a mech that they navigate the world with and sometimes fight the aliens while an anchor helps by being their link back to the real world. There’s a bit more, but that’s the gist. Continue reading