Here I am still reading my back-log of rpg pdfs. Here’s 5 more I’ve read over the course of the last few weeks.
Mars Colony, by Tim C Koppang
Mars Colony is a 2-player rpg “about personal failure and government.”
The basic premise is that a colony has been established on Mars by a coalition of governments from Earth. Now the colony is in trouble: environmental hazards, social unrest, bad infrastructure, etc. So, someone gets chosen to go to Mars Colony and fix all the problems. That’s one player, “The Savior”, Kelly Perkins. The other player is “the Governer”, who controls everyone else.
The basic idea is that Kelly is universally loved in the beginning. And the game centers around how well she (the game notes Kelly can be male as well, but for ease of writing I’m just going with a single pronoun) can accomplish fixing things on the colony and how she’s viewed by the populace. Kelly has a limited number of attempts to make things better. Specifically, nine. After that the two players take stock of how well Kelly did and if she leaves in honor or disgrace. Continue reading