So, back in March, more-or-less on a whim, I decided to back this Kickstarter for Dungeon Roll. It looked like a pretty clever push-your-luck dice rolling game and it was only $15 for a physical copy of the game. Not a bad deal. Not to mention, what gamer doesn’t want a little treasure chest with dice and other bits in it? Hard to pass up!
Anyhow, my copy finally arrived a week or so ago and since I was a Kickstarter backer I go the nifty, exclusive Mimic treasure chest packaging. Scanned through the rules once, but hadn’t had a chance to break it out until last night.
The overall design of the game & pieces are all pretty nice. There’s two sets of dice: party dice & dungeon dice (6 sides each). The party dice sides are: fighter, thief, mage, cleric, champion, scroll. Dungeon dice have: goblin, ooze, skeleton, treasure, potion, dragon. Continue reading →
The GM for my regular Burning Wheel game wasn’t able to make it the last couple weeks. Usually those of us that can still make it will play a board game or card game or sometimes a one-shot of some RPG. So, last week one of the guys in the group brought a board game I’d never seen or hard of: Tales of the Arabian Nights. The box was pretty and just seeing the artwork made me want to play it.
Check it out:
See? I had no idea what was in the box or what the game was about (storytelling boardgame? what’s that even mean?), but having that box in front of me, I absolutely wanted to crack it open and check it out. Continue reading →