The vast majority of tonight’s session was taken up by a Fight. Which was fine. We don’t break out Fight very often so we were all a bit rusty, but it was still a lot of fun.
The GM had us fast forward a bit from the last session. So we found ourselves right in the middle of a situation (a Fight), but we didn’t really know how we got there. The plan was to finish the fight and then back fill. Which was a great idea, but we kind of ran out of time and didn’t have a chance to fill in the blanks, so that’ll happen next time. Continue reading
Up until about the day before this session I was all excited about pushing Flint’s Greed to 10 as fast as possible. As the session approached I started to rethink that stance. I like Flint, and not playing him anymore would suck. On the other hand, I really wanna see what happens at Greed 10 and see what havoc occurs.
Also, going into this session we knew ahead of time that it’d be time for a resource maintenance test. Kardin & Reorx managed to succeed. Flint barely failed, but luckily had 1 remaining Fund die that ate up the tax and Geyrok was taxed by one.
So, with that bit of book-keeping out of the way… Continue reading
In this week’s session we get introduced to yet another dwarf, Geyrok, a brewer. One of our regular group members had been away for a few weeks so once he got back he made up a new dwarf. To make things a little smoother we decide Geyrok was one of the previous NPC scouts that came with Reorx, so he was with us on our expedition to the colossus bird. Continue reading
With last session as sort of a warm-up we were ready to jump right in for this session. We spent some time at the top of the session getting everyone’s Beliefs/Instincts in order and then we were ready to go.
Taking Care of Business
Sometime in the afternoon a huge flying colossus was spotted flying in the area. It wasn’t the first sighting; we’ve seen some before, but not any quite as large. Suddenly it was engulfed in flames and went down off in the distance. It was decided a group of us should go out to investigate first thing in the morning.
Before heading out everyone had a little business to take care of. Flint found a dwarf (successful Circles) that was acquainted with some of the newcomers. He asked him to keep an eye on them, get reacquainted with them. Find out if anyone in their group had any pro-Prince leanings.
Reorx decided to track down the Royal Mother and have a chat with her. She was chatting with another Dwarf, Isla, but Reorx managed to come up with a convincing excuse for her to dash off (claiming his injured brother needed some help). It became quickly obvious that with their time apart the Royal Mother had grown somewhat cold & distant toward Reorx. He decided to sing for her to let her know his true feelings (successful Sing), which brings her around a bit.
Kardin was concerned with getting/staying in the good graces of Hrolf the current Forgemaster, so he found someone to help him track down the tools he had previously stolen and hid from Hrolf (successful Circles) in the hopes that it would earn him some good will.
Meanwhile, during that evening, Hastur was staying outside the ziggurat and had climbed up a tree for a place to sleep. He spotted some movement at one end of the clearing, but whatever it was quickly disappeared, probably just some wildlife (failed Observation) — FORESHADOWING? Continue reading
After a nearly 2-year hiatus, my group has finally returned to our Dwarves in Eden campaign. We brought in a new player and one of our other semi-regular players decided to burn up a new character as well.
While we helped them create those characters we caught up a bit on what had happened before and where things might be going.
So we have two existing PCs: Kardin (the crafter, Runecaster) & Flint (super-greedy ex-adventurer & civilian leadership) and two new PCs: Hastur, a human scout with major leadership problems (Anarchist character trait) & Reorx a Dwarven scout that had been travelling with the Prince’s party who had been having a secret affair with the royal mother (the Prince’s mother) before the exile.
This session was mostly about getting reacquainted with the setting and introducing the new characters. Continue reading
Shortly after my last post about Dark, I got the chance to run it for a couple players. And, then for whatever reason I kept putting off posting an AP report. So, hopefully my memory doesn’t fail too hard here!
I ran the scenario that came with the beta kit sent out to Kickstarter backers. If you think you might get to play that and spoilers are important you may want to stop reading since I probably won’t be able to avoid spoilers.
I started out by explaining the system a bit. How performing actions worked and how playing cards down work. That part is pretty straight forward. I went ahead and let them pick from the pre-made characters so they could have a sheet to reference as I pointed out things. One player chose Somerset, the other with Larkish.
Then I presented the players with their initial decks (consisting only of A-4 of each suit) and explained how to spend the XP they started with to add more cards into their deck. There was some confusion on how buying face cards worked, but we were able to eventually sort that out. I think I just need to find a way to more clearly explain that in the future.
I also let them know that the adventure didn’t necessarily have a lot of focus on social skills or using a disguise, but that I had a good idea of how to handle those things so they didn’t need to shy away from them completely. I just wanted to make sure they understood that those would be semi-unexplored areas without a lot of rules in the beta kit to back them up.
I gave them the starting pitch for the game that they were on a mission to get a very valuable jewel from a courier that was stopping for the night in a tavern. At that point we were ready to jump in and play.
All told, all the set up took, at most, 30 minutes. Continue reading
At the end of January a Kickstarter went live for a new rpg, Dark. You can see the Kickstarter page here (it’s over now).
As soon as I saw it I knew that I had to have it. Having a stealth-action sort of rpg is something I’ve long wanted and it sounded like Will had found a really cool way to do it. When the Kickstarter finished up he released a beta kit that included an introductory adventure and some pre-made characters along with enough rules to get through the adventure. I finally had the chance to read through all that a couple times over the last week. Continue reading