Origins 2014 Recap

I went to Origins Game Fair in Columbus, Ohio for the first time this year. I primarily went for Games on Demand and that’s where I ended up spending the majority of my time. I left the room pretty much only for food, bathroom breaks, & sleep. I barely even saw the vendor hall. I went in with the intention of walking around a bit, but got distracted by a board game demo right as I walked in and then the hall closed and I didn’t get a chance to go back.

Anyhow! Of course, what I really want to talk about is PLAYING ALL THE GAMES. All told, I played a total of 11 games. Two of which I’d played before: The Climb & Spark, though when I played Spark previously it was in a pretty early beta stage. Continue reading

Dark Actual Play

Shortly after my last post about Dark, I got the chance to run it for a couple players. And, then for whatever reason I kept putting off posting an AP report. So, hopefully my memory doesn’t fail too hard here!

I ran the scenario that came with the beta kit sent out to Kickstarter backers. If you think you might get to play that and spoilers are important you may want to stop reading since I probably won’t be able to avoid spoilers.

Setup

I started out by explaining the system a bit. How performing actions worked and how playing cards down work. That part is pretty straight forward. I went ahead and let them pick from the pre-made characters so they could have a sheet to reference as I pointed out things. One player chose Somerset, the other with Larkish.

Then I presented the players with their initial decks (consisting only of A-4 of each suit) and explained how to spend the XP they started with to add more cards into their deck. There was some confusion on how buying face cards worked, but we were able to eventually sort that out. I think I just need to find a way to more clearly explain that in the future.

I also let them know that the adventure didn’t necessarily have a lot of focus on social skills or using a disguise, but that I had a good idea of how to handle those things so they didn’t need to shy away from them completely. I just wanted to make sure they understood that those would be semi-unexplored areas without a lot of rules in the beta kit to back them up.

I gave them the starting pitch for the game that they were on a mission to get a very valuable jewel from a courier that was stopping for the night in a tavern. At that point we were ready to jump in and play.

All told, all the set up took, at most, 30 minutes. Continue reading

Dark (First Thoughts)

At the end of January a Kickstarter went live for a new rpg, Dark. You can see the Kickstarter page here (it’s over now).

As soon as I saw it I knew that I had to have it. Having a stealth-action sort of rpg is something I’ve long wanted and it sounded like Will had found a really cool way to do it.  When the Kickstarter finished up he released a beta kit that included an introductory adventure and some pre-made characters along with enough rules to get through the adventure. I finally had the chance to read through all that a couple times over the last week. Continue reading