And so my giant Origins 2015 debrief. For whatever reason it’s been tough to find the time to just sit down and type all this up, so it’s almost 2 weeks late. Needless to say, I had a pretty amazing time. Much like last year I spent all my time around Games on Demand, except this year I was able to run a couple games, which was pretty great.
I got in Wednesday afternoon and took some time to get my badge and get settled in. Mostly just killed time in preparation for ALL THE GAMING I WAS ABOUT TO DO. Continue reading →
Getting behind on my reading/posting with life/work being busy lately. Only three games to talk about this time. I finished reading them a couple weeks ago, but only just now getting around to finishing the write-up. Hopefully things start calming down so I can get back to more regular reading.
It’s no secret that I’m a sucker for unique mechanics in games, especially when there’s a really physical part of them (like, say, the tower in Dread). Well, Hell 4 Leather also has a tower, but not of Jenga blocks. More on that in a moment.
The default premise is a futuristic world with a reality-show on steroids. The players are contestants and they have to flee across the globe and probably create a lot of destruction along the way. And, of course, there’s no safehouses as the same public that is watching you is the same public that can turn you in for a prize. Continue reading →